What it is

A translation check you listen to, not a processor. Headphone Mode adds a Monitor control that simulates how your master will sound on other systems, so you can catch a problem before you export. It works in two stages: first it corrects your own headphones toward a neutral reference so what you hear is honest, then it simulates a target system (Earbuds, Phone speaker, Car, or Home Hi-Fi) so you can check the master where real listeners will play it. It is the fix for the classic trap of a mix that sounds great in your cans but harsh in the living room.

How to use it

What it affects

Nothing in your file. Headphone Mode is monitor-only: it colours what you hear but never the exported master, and it is structurally kept out of the render, so an export is bit-identical whether the Monitor is on or off. Every meter stays honest too, the LUFS reading, the spectrum, and the mastering report all measure the real signal, not the simulation. Switching profiles is loudness-matched so a brighter or darker system does not just sound louder, and the whole feature boots off by default. If you want to compare against a real commercial track instead of a simulated system, the Reference Track A/B sits right below the waveform.

Open Pro Master → Included in the Pro tier.